Spore Creature Creator - Scrab, others
Another Oddworld habitant, this time the Scrab. But that’s not all folks, I’ve been having some fun creating other various creatures too, and I’m betting you might recognize the squiggly tentacles in this group of what I’ve created so far:
Spore Creature Creator - Munch
So I got the Spore Creature Creator (Demo) for Mac yesterday. And, yeah, I know I’m late but I’ve been putting off updating to OS X 10.5.3 for some time now. Anyways, I’m a big fan of Oddworld and thought this game fits the theme perfectly, thus here’s my attempt at Munch, or a Munch-like creature at least. The demo is pretty limited so this is as close as I could, using some dirty tricks to get the eyes and mouth half-assed done.
Project Phoenix
Long, long time ago I envisioned a “game” where you could travel between planets, moons, asteroids etc. even stars, all seamless, no transitions or loading screens. Thus, I tried to make this “game” in blender, or at least try to give the general idea of what I had envisioned. Unfortunately the limitations of me not knowing python-scripting brought an end to the project. There were only so much I could do with logic bricks and it all just started to get too complicated for it’s own good. That and I don’t think Blender would have been able to handle it very well if I had started to add buildings, nature and details of that sort to the planet, which was the idea in the end.
I’m pretty sure though this will be the future of space-sim games. Start on the surface on some planet, perhaps even as a character you control around, get to a spaceship, start flying, soar up into the skies, above majestic big mountains, fly through the clouds, out into the atmosphere, watch the blue sky turn into black space as you travel further and further, and now… go anywhere you like in an endless ocean of star systems in the universe…
Imagine what a combination of Spore and Mass Effect would be like.







