Videos

Call of Duty 4 on a Mac - Not Boot Camp!

So, what exactly is it like playing Call of Duty 4 on a Mac? Just watch…

Please support the developers by buying this game and there might be hope for more games on Macs in the future!

You don’t even have to wait for a disc, download it instantly here: http://www.gameagent.com/store/aspyr/…

But if you do want the real deal, you can get it at Amazon now for only $45.99:

Minimum System Requirements:
Operating System: Mac OS X 10.5.4 (Leopard)
CPU Processor: Intel Core 2 Duo
CPU Speed: 2.0 GHz
Memory: 1 GB RAM
Hard Disk Space: 8.0 GB + 1 GB Swap File
Video Card (ATI): Radeon X1600
Video Card (NVidia): GeForce FX 7300
Video Memory (VRam): 128 MB
Media Required: DVD-ROM
Peripherals: Macintosh mouse and keyboard

Popularity: 6%

Mad World Keyboard Practice Full

Finally, over a year since my last practicing video I’ve got myself a new full-sized keyboard, the M-Audio KeyStation 88es, and can finally finish learning Mad World.

If you wanna know how I learned to play this, check out the Piano Tutorials playlist on my YouTube channel. Also subscribe if you want to see how I do on the other pieces I’m about to start practicing on and how I progress as a non-note-reading bastard :)

Popularity: 6%

Crysis Warhead - Stealth Infiltration

After switching over to OS X, the only gaming I’ve gotten done has been on my Xbox 360. But now that S.T.A.L.K.E.R Clear Sky and Crysis Warhead is out I couldn’t resist a boot into Windows to play these bastards.

One of my favorite games of all time is Deus Ex, and whenever I get the chance in any other game, I like to play it stealth-style and explore the environment instead of just rushing through it all - So don’t expect to see a speedrun or shooting skillz video above. Swimming to the submarine alone took at least 5 minutes!

Popularity: 7%

Beaded Game Characters [Updated]

Some make game characters more realistic by “untooning” them, I do the opposite by “beading” them… Here’s a truncated repost of a few game characters I did way back using beads as a medium. Sort of pixel art you could say.


I might just have to steal Pixeloo’s idea though and try this out for myself as well, perhaps both “untooned” and “beaded” — call it an unofficial collaboration if you will :)

Popularity: 19%

Spore Creature Creator - Scrab, others

Another Oddworld habitant, this time the Scrab. But that’s not all folks, I’ve been having some fun creating other various creatures too, and I’m betting you might recognize the squiggly tentacles in this group of what I’ve created so far:


Popularity: 17%

Spore Creature Creator - Munch

So I got the Spore Creature Creator (Demo) for Mac yesterday. And, yeah, I know I’m late but I’ve been putting off updating to OS X 10.5.3 for some time now. Anyways, I’m a big fan of Oddworld and thought this game fits the theme perfectly, thus here’s my attempt at Munch, or a Munch-like creature at least. The demo is pretty limited so this is as close as I could, using some dirty tricks to get the eyes and mouth half-assed done.

Popularity: 16%

Bioshock CAN run on old graphics cards

Just look at this, it’s actually running pretty smooth on my “outdated” X850XT PE. ScottJG, WarAnakin and Phazz over at the 2K Forum have been fooling around with the shader file for the game, manually going over all the code and tweaking it little by little making it possible to play the game on Shader Model 2.0 cards with decent looking graphics and performance, it’s not quite there yet but it’s closing in. Read on for solution downloads and installation instructions, updated each release!

NOTE: I’ve removed the links to all the patches as I no longer update or maintain this list. To get the latest versions and installation instructions visit www.paolofranchini.com/shshock

Popularity: 25%

Project Phoenix

Long, long time ago I envisioned a “game” where you could travel between planets, moons, asteroids etc. even stars, all seamless, no transitions or loading screens. Thus, I tried to make this “game” in blender, or at least try to give the general idea of what I had envisioned. Unfortunately the limitations of me not knowing python-scripting brought an end to the project. There were only so much I could do with logic bricks and it all just started to get too complicated for it’s own good. That and I don’t think Blender would have been able to handle it very well if I had started to add buildings, nature and details of that sort to the planet, which was the idea in the end.

I’m pretty sure though this will be the future of space-sim games. Start on the surface on some planet, perhaps even as a character you control around, get to a spaceship, start flying, soar up into the skies, above majestic big mountains, fly through the clouds, out into the atmosphere, watch the blue sky turn into black space as you travel further and further, and now… go anywhere you like in an endless ocean of star systems in the universe…

Imagine what a combination of Spore and Mass Effect would be like.

Popularity: 2%

I’ve Joined the 499 of 500 Club

Here’s why I’ve been virtually nonexistent on the site lately. Crackdown is an insanely addictive and awesome game, with the orbs and all, but when you’re at 499 of 500 Agility Orbs you really start to hate the game, especially after you’ve searched for hours non-stop without even hearing it. I’m pretty sure if I don’t find it real soon I’m gonna go mental and crawl up in a corner and rock back and forth, chanting “499, 499, 499…”

Anyways, that’s a pretty sweet way to get the #37 Stunt Ring. There’s even two parked ramp trucks in Shai-Gen so setting up the jump shouldn’t be that tricky, if you’re in co-op at least.

Popularity: 2%

Crysis DX9 vs. DX10 - Hunter, Side by Side

Here’s the recent DX9 vs. DX10 Crysis video. But I put them side by side and removed the crap in the beginning of the DX10 clip that (subconsiously) glorifies it :P
To be honest I don’t see anything in the DX10 clip that DX9 can’t do if you’re just inventive. Lazy developers I say!

Popularity: 2%