2008
Jul.21

Finally! A piece of software sorely missed!
Keeping my (one) Sculpt-A-Day promise has been kinda hard since switching to OS X, seeing as Mudbox is Windows only, ZBrush 3 hasn’t been ported to OS X yet, and Modo I haven’t found the time or patience to master…
Few days ago I decided to give Parallels Desktop a [...]

2008
Jun.21

Some make game characters more realistic by “untooning” them, I do the opposite by “beading” them… Here’s a truncated repost of a few game characters I did way back using beads as a medium. Sort of pixel art you could say.

I might just have to steal Pixeloo’s idea though and try this out for myself [...]