Project Phoenix
Long, long time ago I envisioned a “game” where you could travel between planets, moons, asteroids etc. even stars, all seamless, no transitions or loading screens. Thus, I tried to make this “game” in blender, or at least try to give the general idea of what I had envisioned. Unfortunately the limitations of me not knowing python-scripting brought an end to the project. There were only so much I could do with logic bricks and it all just started to get too complicated for it’s own good. That and I don’t think Blender would have been able to handle it very well if I had started to add buildings, nature and details of that sort to the planet, which was the idea in the end.
I’m pretty sure though this will be the future of space-sim games. Start on the surface on some planet, perhaps even as a character you control around, get to a spaceship, start flying, soar up into the skies, above majestic big mountains, fly through the clouds, out into the atmosphere, watch the blue sky turn into black space as you travel further and further, and now… go anywhere you like in an endless ocean of star systems in the universe…
Imagine what a combination of Spore and Mass Effect would be like.
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Comments
[..YouTube..] It is? Heh, what a coincidence :) I guess that could be the story of the “game” The humans SETI program in the future, our first attempt at going out there searching for it ourselves, physically. And it would be kinda original too I guess because most other space sims like these are always way into the future where we’ve already made connection, live and fight with other lifeforms.
[..YouTube..] Oh and a little fun fact about this video. It takes me about 10 minutes to reach the moon from earth. Meaning at top speeds I’m traveling at around 2 310 000 km/h or 1 435 367 mph according to the scale of the game and my shoddy calculations.Average distance to moon 385 000 kilometers / 10 minutes = 38 500 kilometers per minute * 60 minutes = 2 310 000 kilometers per hour.For comparison the speed of light is 1 079 252 848.8 km/h where it would take about one and a half second to reach it.
[..YouTube..] And “altering” time is too far-fetched, as in time acceleration, so long trips would have to involve something like cryonic suspension.
[..YouTube..] Read the entire video description, the bottom bart anyways ;) Oh and I did this before I ever heard of Spore. I’m sure Will Wright (and a whole lot of other people) thought of it long before me though, but just saying…
[..YouTube..] To my understanding in the game Mass Effect, it talks about the long trips being taken by utilization of a “Mass Gate”, which by 2nd hand description is a gate where the 4th dimension of spacetime is bent to allow for faster than light travel. Your “altering” of time, but if you open yourself up to the possiability of more than four dimensions (such as: string theory or M-theory) you could see the gates as mearly bipassing the parts of the 4th dimension (time) by traveling through the others.
[..YouTube..] However, as for the real world, in here and now and even the near future, I will agree with you that we’ll have to pull a Walt Disney :p to make it to MARZ.
[..YouTube..] O.O omgthis kind of visual style surpasses spore!I prefer this over kiddie game art. ^^
[..YouTube..] super mario galaxy beat you to it! its gonna be a great game.very impressive, great idea. practice scripting tho, very helpful
[..YouTube..] dude how did you do the space to surface????/ tell me i am independent game developer in need of help
[..YouTube..] super mario galaxy is more of a game and this is more of simulator two completely different things
[..YouTube..] Where did you get the music? Do you know the artist or the name of the song? It’s really cool :D
[..YouTube..] try “Orbiter”its a good space sim if you have a good computer and master flight controls
[..YouTube..] Yeah Spore and Mass Effect but with more freedom and without the cartoony look. I hope in the future we’ll have games in which you can orbit a planet in a huge 3d carrier and run to your hangar, load a few mechs and a construction vehicle in a shuttle, fly it to the planet surface. Deploy the mechs and CV, start building a base while exploring the canyons and woods in the area with the mechs. Hop out, aim your binocs to the sky and see your destroyer still hanging in orbit, ready to take orders.
[..YouTube..] I guess Infinity Quest for Earth is a good start. I’ve put all my hopes on that title though it will probably not feature half the things I would like to see, it at least has realtime planetary landings and a whole galaxy filled with stars. I’m afraid in the future we will see less PC games/simulators, just profitable arcady level based shooters on consoles.
[..YouTube..] isnt this the same as star wars knights of the old republic 1 and 2? but anyway i love the idea its tite


[..YouTube..] Great Graphics, but if I didn’t already know that “Project Phoneix” was the SETI program I would be lost by the video