Jul.01
Long, long time ago I envisioned a “game” where you could travel between planets, moons, asteroids etc. even stars, all seamless, no transitions or loading screens. Thus, I tried to make this “game” in blender, or at least try to give the general idea of what I had envisioned. Unfortunately the limitations of me not knowing python-scripting brought an end to the project. There were only so much I could do with logic bricks and it all just started to get too complicated for it’s own good. That and I don’t think Blender would have been able to handle it very well if I had started to add buildings, nature and details of that sort to the planet, which was the idea in the end.
I’m pretty sure though this will be the future of space-sim games. Start on the surface on some planet, perhaps even as a character you control around, get to a spaceship, start flying, soar up into the skies, above majestic big mountains, fly through the clouds, out into the atmosphere, watch the blue sky turn into black space as you travel further and further, and now… go anywhere you like in an endless ocean of star systems in the universe…
Imagine what a combination of Spore and Mass Effect would be like.
